14/OCT/09

NOW: Interested in what the community is doing right now? Check out the GamerDNA NOW page!

Image

MMORPG Game Ratings

0
Total Views: 4
Comments: 0
EmperorJD said...
  • interested
This is how I decide a MMORPG I like to play.

Prescreening:

Current Game rating

Genre/World Setting

New Features

Trailer Video

Game Play Video

Platform: Game Console, PC/MAC, Multi-Platformed

PC/OS Requirements: Gaming PC/High-Perfromance Only to Minimal/Cheapy Standards (P4 1 GHz CPU, 512MB RAM, 64MB Graphics, 56K Modem)


Alpha/Beta/Trial/Immediate:

Character Model Appearance Selection: Few Choices to Many Choices (Fully Customizable Height, Weight, Bodily features)

Character Race/Species Selection: Few Choices to Many Choices

Character Class Selection: Few Choices, Less than Standard, Standard (Tank, Melee DPS, Ranged DPS, Healer, Nuker, Crowd Control/Mezzer/Trapper), More than Standard

Character Attribute Selection: None (Race/Species/Class/Land Determined), Random, Modifiable at Beginning

Character Land/Begin Point: Few Choices to 3 or More Choices

Character Graphical Appearance: Cartoony to Realistic

Character Equipment Appearance: Cartoony to Realistic

Character Clothing: Normal to Fully Customizable Costumes with Dyes

Character Name Selection: Not-Filtered (Bozo The JerkOff) to Filtered (Role-play Simulated with Name Design Help)

World Graphical Appearance: Tile Based, Cartoony, Real-World Simulation

MOB Targeting: Difficult, FPS, Auto-Target Attacker

MOB AI: None (Wandering without attacking) to Full (Creature Ecology with Food Chain)

MOB Aggro: None, Singular, Group/Callers, All with Aggro Breaking and Rememberance

Server Population: Unpopulated to Highly Populated

Server Population Attitude: Poor (Anarchy:Creeps, Bullies, Kill Stealers, Loot Ninjas, Gold-Boss Farmers, Many Gold Spammers), PKs/Duel Requestors & Gorup Invite Spammers, Excellent (Friendly/Helpful)

Game Bugs: Minor (Appear infrequently) to Major (Appear Frequently or Game Continuity Breaking)

Server Stability: Poor (Common Zone Crashes) to Excellent (Only Down during Scheduled Maintenance)

Character Leveling: Grind XP to Quest XP

Character Level XP: Poor Growth Ratio to Excellent Growth Ratio

Quests: None (All Grind/Kill XP Based), Simple (Kill/Gather/Delivery Quests), Standard (Simple + Escort), Advanced (Standard + Puzzles or New Type)

Instances: None, Mini-Dungeons (Soloable), Small Group Instance (2-3 Players), Full Group Instance (5-6), Raid Instance (10+)

Group Size: None to 20+ Raid

Group Finding Ability: Chat only, Party Search Abilities, Instance Auto-fill Selections (Sign-Up Roster/Party Choice Method AKA WoW Method)

Character Travel: Foot, Static Mounts/Vehicles, Purchasable Mounts/Vehicles, Group Mounts/Vehicles (Include Space Travel)

Character Travel Swimming: None to Full Underwater Exploration with Breath meter


Long Term:

Game Fee: Subscription, Micro-Payments, Life Accounts/One Time Fee, Free Forever

Crafting/Support: No Professions, Standard Professions (Weapon-making, Armor-making, Clothing, Cooking, Chemistry), Standard+ (Building/Furniture Engineers, Entertainers, Siege Engineers)

Crafting Profession Selection: 1 Choice, Gated Choices, Free to Level

Crafting Decision Process: Simple (X+Y+...=Z) to Advanced/Master-work (Stat Manipulation & Appearance modification)

Resource Gathering: Simple (Node Collection) to Advanced (Survey, Quality, Ammount)

Title/Badge Awards: None, Simple (Level/Class Based), Advanced (What You've Completed/Gathered)

Level Height: 20 Levels to 100 Levels

Skill Advancement Selection: No Differentiation (Everyone of that Class/Species/Race is Same) to High Differentation (Focuses)

Skill Advancement Focuses: None, Talent/Feat Tree (Class Specific/Limited), Point Spread (Dabbler), Use It To Know It (Fully Diversified)

XP Types: Combat, Craft, Social and/or Political

Faction Building: None, Alignment Based, Quest/Item Collection Earned, Choice Earned

NPC AI: None (static) to Fully Immerrsible

Game Content: Limited to Expanding Rapidly without Severe Bugs (New Areas/Quests every 2-3 Months) If I have no more to explore after 30 days upon reaching max level, why pay to play?

Player Made Content: None to Fully Designed Scenarios

In-Game Politics (Player): None to Guild Controlled

In-Game Politics (World): Individual Player Choice has No Effect on World to Individuals can grow to be Kings/Leaders and Decide Fate of nation with Leaders Chosen by Vote + Influence (Political XP)

Economy: Subscription Based, Loot Based, Craft Based, Mixed

Auction House Use: None, Standard, Virtual Stock Market

Auction House Interface: Standard to Fully Searchable with Filters with Average Price calculations

Equipment (Loot vs. Craft Balance): Loot Heavy, Craft Heavy, Balanced

Housing: None to Fully Customizable including Placement with Bonuses for Use

Pets: None, Appearance Only, Usable, Trainable

Mail Delivery: None to Mail with Attachments and Guild Mails

Mail Interface: Simple or Difficult to Easy to Use (Recipient Selection List/Autofill Recipient)

Scripts/Macros Allowed: None, Simple, Advanced

Addons Allowed: None, Simple Interface Appearance Mods, Advanced Non-Game Breaking Utility Mods

End-Game: None to Raid/PVP

PVP: None, Duels, Guild Wars, Arena, Full, Siege Warfare

PVP: Instant I-Win Button to Fully Strategical Warfare

Might be something missing, but this is the process I usually take to determine whether I'll tryit and whether I'll stick with it. Now to classify the games I've played. Boy I have too much time between semesters.
Share this by easily informing your online social networks.
Share this with your friends on Facebook.
Share this with your friends on Twitter.
Share this with your friends on Friendfeed.
Share this with your friends on Tumblr.
Submit this URL to Digg.
Submit this URL to Stumbleupon.
0
Comments
Login or Register to post comments.
Related Content